1. #11
    Master Onion
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    Re: Next 3DMark Texture Competition

    Wouldn't it be helpful to describe something about the scene that the image will be used upon?

    That to me could be a prison, a military base, a futuristic outpost, if we don't know the context the image is going to be used under, you are going to have loads of unsuitable entries, and only one may fit the bill, in which case, it isn't a competition, more of a "guess what this is, and whats going to be on the billboard"...

    At least make it a competition...

  2. #12
    Master Onion
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    Re: Next 3DMark Texture Competition

    Quote Originally posted by Dirk_Diggler View Post
    Wouldn't it be helpful to describe something about the scene that the image will be used upon?
    I was thinking that too.

    But at the same time i guess it's up to the artist to try and make it blend into the scene without making it seem out of place, despite what the story line of that scene my be.

  3. #13
    Futuremark Staff
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    Re: Next 3DMark Texture Competition

    The competition page has been updated with the additional information: "The billboard is located in a secret base, hidden in a half-submerged cave in the Mediterranean".

    That should give some additional context to base your submissions on.

  4. #14
    Veteran Onion
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    Re: Next 3DMark Texture Competition

    So it can be an AD, announcement, random picture, absolutely anything?

  5. #15
    Senior Proxycon Emperor
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    Re: Next 3DMark Texture Competition

    Sure - you can imagine just what kind of things could be on a billboard in a secret base in the Med . It could be serious (old advert for tinned sardines), silly (instructions from evil boss on how to be super-secret-villans), or a bit surreal (Picasso version of flying cows).

  6. #16
    Firefly
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    Re: Next 3DMark Texture Competition

    1024x768 for a texture? bit strange, im used to keeping things square. i.e 512x512, 1024x1024 ect ect, on all the games i've worked on. I'll give this a go.

    *edit* wooo, i'm abit late with this? turns out my PC date/time is abit screwed =p
    Last edited by Cyph3r; October 19, 2007 at 23:59.

  7. #17

    Re: Next 3DMark Texture Competition

    Quote Originally posted by Cyph3r View Post
    1024x768 for a texture? bit strange, im used to keeping things square. i.e 512x512, 1024x1024 ect ect, on all the games i've worked on. I'll give this a go.

    *edit* wooo, i'm abit late with this? turns out my PC date/time is abit screwed =p
    yeah I was unable to get anything in.

  8. #18
    Firefly
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    Re: Next 3DMark Texture Competition

    The competition is now over! Thanks to everyone who participated. The winners will be announced soon!

    Cheers,

    Nick

  9. #19
    Master Onion
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    Re: Next 3DMark Texture Competition

    Quote Originally posted by Nick[FM] View Post
    The winners will be announced soon!
    I thought there was only room for one.

  10. #20
    Senior Proxycon Emperor
    Joined
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    Re: Next 3DMark Texture Competition

    Well, one first place and 5 runner-up places all win something.

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