Same for me except I'm using a much higher res. [thumbup] You should push it more the card can handle it!![]()
I don't think it can go much higher. If you look at the frame rates it was pretty low at times. I mean it was also high too but I certainly noticed the slow down at points. It would go as high as 100 and as low as 20. I think it averaged about 50 or 60 frames...
i can see the hud getting squished in your pics... stupid EA made the game only for 4:3 monitors.... if you run widescreen then the top and bottom get cut off... if you run narrowscreen (1280x1024) then the sides get cut off.... sigh[no]
EDIT: the game is cpu dependant.... i get some slowdowns as well with lots of players in crowded maps... i play at 1920x1200 4xAA/4xAF
Last edited by Eliminator; 05-22-2006 at 05:33 AM.
I might try overclocking my Cpu a bit more.....
It should help.Originally Posted by falcon26
Afaik, a dual core cpu in a game that does not support multithreading is only performing like a similarly clocked single-core cpu. This of course is assuming the game is the ONLY app that demands cpu power running at the time of testing.
Ok, I went to those same spots on FuShe Pass, 64-player version and took some screen grabs. Granted, I'm by myself here, so maybe you want to try it by yourself, falcon.
Settings are all high in-game, 6xAA in-game, 16xAFHQ and *quality* adaptive AA from the CCC.
Shot 1
Shot 2
Sad thing is there are *still* jaggies visible at those settings. [rofl]
That's why I up the res it's not to bad after that and with AA it looks pretty damn sweet. I might do the same just to see what I get.
My CPU is at 2.7 Ghz and my card is O/Ced to 650 on the core. Yet with 4xAA and 8XAF (in game settings not via CCC) I get dips into the low 50 FPS. Its a terribly coded game, resource hog for no reason....!
doesn't look any better than my rig can handle. if anything looks worse. Maybe just how ATi renders.