i cant run my 3dmark06, how can i fix this error?
i cant run my 3dmark06, how can i fix this error?
I may have origonally posted in the wrong place. Here is a link:
Basically I am in need of somebody telling me how, or directing me to a link, to fix 3DMark06 on my Vista Ultimate 64bit OS. I get the ALopen whatever message. Yes I am a clueless noob by most of your standards here, but I would think that since the download page for 3dMark 06 had a 64bit link for the download, it should have worked. Please Help, or this program will just be a useless item I have paid for, but get no support on.(no email response from FM) What I dont want is 50 million different places I have to go look at with no usefull or pertinent info toward my problem. Sorry to be blunt, but time is money. I just want to get this to work, as it should have in the 1st place.
This is my item of contention, as posted at the beginning of this thread:
4. If you are running Vista 64 bit you will also need to install a separate OpenAL installer:
This was never divulged before I purchased 3DMark06, and when I click that, its a link to Creative's site to fill out a 10+ page REQUEST for the software/ driver as a company to use. So I have to wait 2+ weeks to find out if I am allowed by Creative to get this? WTF?
Last edited by Defjr333; 04-25-2008 at 03:01 PM. Reason: link to ALopen
I have downloaded this from a number of the official mirrors and everytime I try to install nothing happens.
Vista64 sp1..... whats up?
Other apps work and 3dmark05 works fine?
I Bought an ASUS Striker II Formula motherboard (nVidia 780i) and it came bundled with 3DMark06, in Vista Ultimate 64 it complained about not finding the Creative OpenAL Driver even after successfully installing. Downloading the OpenAL installer from above (instead of using the one on the CD) fixed the problem. Thanks!
Ok so, I can get one test to run fine, doesn't matter which one (so long as it isn't the CPU tests). However when I go to run a second one, i get the error:
IDirect3D9::CreateDevice failed: Invalid call (D3DERR_INVALIDCALL)
If I restart the program, I can then again run one test before I get that msg box. I have 2 8800 GTs, but SLI isn't enabled. Using Vista Business x64. I downloaded and installed the entire June DirectX redistributable package (not the web updater thing), but that didn't help, and the web installers now all tell me I have the latest version and they won't install anything new.
I did everything in the first post, except the registry stuff, because the registry entries that the article pointed to didn't exist. I'm not sure if I was supposed to create them or what. I even uninstalled nVidia display drivers altogether and then reinstalled. No luck. Any ideas what the problem is? This also happened before I installed Vista x64. I was using Vista 32 bit then. No problems in games, and DXDiag appears to run fine. I seem to remember there being buttons to test like, d3d and opengl, but maybe I remember wrong. let me know if you need more info.
An interesting note: If I get that message, then leave 3dmark open and try to run a 3d game, it won't start. It will only start if I close 3DMark. So 3DMark is messing something up. Since it can create the device the first time, it must not be correctly stopping/freeing it when it is done with the test and ready to move onto the next.
Last edited by isokarhu; 07-23-2008 at 01:53 AM.
I tried doing the manual install of openal32.dll, i'm still getting the same error message when i try to start the program
Any suggestions ?
Vista 64bit business
I noticed that when my SATA DVD-RW (Plextor PX-755SA) is connected both 3DMark06 & Vantage hang at the System Info phase. I would like to see this fixed. Also it would be nice if Vantage would remember it's window position. Some of the message boxes in 3DMark06 still have screwed up text, fix for this is long overdue... [thumbdown]
Well I just had the dreaded OpenAL32.dll problem, and I finally found out the proper procedure for getting 06 to work on the first try with Vista 64
1. Begin installing 3DMark06 like normal
2. When the OpenAL installation box pops up, click cancel
3. Finish the 3DMark06 install.
4. Install the seperate OpenAL files from the OpenAL link in the FAQ on the first page.
If you do not follow this procedure to the letter, even if you install the OpenAL files from the creative website, 06 will continue giving you the error. You need to cancel(not install) the OpenAL files that come with 3DMark06 itself. That is where the problem is coming from.
You should note that if you screw up somehow before following these steps, in order for my solution to work you must first go to programs and performance and manually uninstall 06 and OpenAL before my solution will actually work. It may also be necessary to delete the 3DMark06 install directory folder after uninstallation.
You guys at FM should really just update the damn installer with the latest(current) version of OpenAL so all this crap can be avoided. I mean seriously, how the hell long does it take to update an installer? all of 5 minutes? I guess the real problem would be redistributing it to all the mirrors.
Last edited by TigerHawk; 01-11-2009 at 05:10 PM.