NVIDIA GeForce 305.53 XP Vista and 7 Download
+ Reply to Thread
Results 1 to 6 of 6

Thread: NVIDIA GeForce 305.53 XP Vista and 7 Download

  1. Top | #1
    Veteran Firefly
    Join Date
    Mar 2004
    Location
    UK
    Posts
    1,614
    Threads
    35

    NVIDIA GeForce 305.53 XP Vista and 7 Download

    just saw these on guru3d :)
    not tried yet downloading now

    http://www.guru3d.com/news/nvidia-ge...p-vista-and-7/

  2. Top | #2
    Veteran Firefly
    • Computer Specs
      • Motherboard or Laptop:
      • ASUS Sabertooth
      • Motherboard BIOS:
      • 1908
      • Chipset:
      • Intel Z77
      • CPU:
      • Intel i7 3770K
      • CPU Overclock Speed:
      • 4.4Ghz
      • CPU Cooler:
      • CM Hyper 212 EVO
      • Memory:
      • 2x 4Gb Corsair DDR3
      • Memory Speed:
      • 2Ghz @ 1T 10-10-10-24
      • Video Card(s):
      • ASUS GeForce GTX 680
      • Video Card Speed:
      • 1200Mhz / 6900Mhz
      • Sound Card:
      • Creative X-Fi Titanium PCIe
      • PSU:
      • Corsair Gold AX850
      • Hard Drive(s):
      • 256Gb Samsung 830
      • Optical Drives:
      • LG WH12LS39 12x BD-RW
      • Operating System:
      • Windows 7 x64 SP1

    Join Date
    Feb 2007
    Posts
    2,066
    Threads
    465

    Re: NVIDIA GeForce 305.53 XP Vista and 7 Download

    Installing and reporting in a few minutes!

  3. Top | #3
    Junior Onion
    • Computer Specs
      • Motherboard or Laptop:
      • P7P55D-E PRO
      • Motherboard BIOS:
      • BIOS 1703
      • Chipset:
      • P55
      • CPU:
      • i7 875k
      • CPU Overclock Speed:
      • 4Ghz
      • CPU Cooler:
      • Noctua NH-D14
      • Memory:
      • 4x4GB DDR3 Ram
      • Memory Speed:
      • 1600Mhz
      • Video Card(s):
      • Gigabyte GTX 670
      • Video Card Speed:
      • 1319/7000
      • Sound Card:
      • Asus Xonar Essence STX
      • PSU:
      • Antec 650 EarthWatt
      • Hard Drive(s):
      • 2x60GB SSD, 1x 1TB HDD WD
      • Optical Drives:
      • LiteOnIt DVD burner
      • Operating System:
      • Windows 7 64Bit SP1

    Join Date
    Mar 2002
    Location
    New York City
    Posts
    2,705
    Threads
    276

    Re: NVIDIA GeForce 305.53 XP Vista and 7 Download

    They got it from here: http://www.nvidia.com/content/devzon...river-4.3.html

    Slowly downloading it. Going to test it out. =D
    Last edited by OrionCheung; 08-06-2012 at 08:16 PM.

  4. Top | #4
    Junior Proxycon Emperor
    Join Date
    Jan 2001
    Posts
    11,427
    Threads
    737

    Re: NVIDIA GeForce 305.53 XP Vista and 7 Download

    Changelog ?

  5. Top | #5
    Senior Onion
    Join Date
    May 2003
    Location
    Ottawa, Ontario, Canada
    Posts
    3,128
    Threads
    141

    Re: NVIDIA GeForce 305.53 XP Vista and 7 Download

    Looks like it just adds OpenGL 4.3 support. Unable to confirm if it does anything else over the current betas....might add 660 Ti support though if it isn't already included.

  6. Top | #6
    Veteran Firefly
    Join Date
    Mar 2004
    Location
    UK
    Posts
    1,614
    Threads
    35

    Re: NVIDIA GeForce 305.53 XP Vista and 7 Download

    Quote Originally Posted by darkblade088 View Post
    Changelog ?
    i think it only adds new opengl 4.3

    New features of OpenGL 4.3 include:
    • compute shaders that harness GPU parallelism for advanced computation such as image, volume, and geometry processing within the context of the graphics pipeline;
    • shader storage buffer objects that enable vertex, tessellation, geometry, fragment and compute shaders to read and write large amounts of data and pass significant data between shader stages;
    • texture parameter queries to discover actual supported texture parameter limits on the current platform;
    • high quality ETC2 / EAC texture compression as a standard feature, eliminating the need for a different set of textures for each platform;
    • debug capability to receive debugging messages during application development;
    • texture views for interpreting textures in many different ways without duplicating the texture data itself;
    • indirect multi-draw that enables the GPU to compute and store parameters for multiple draw commands in a buffer object and re-use those parameters with one draw command, particularly efficient for rendering many objects with low triangle counts;
    • increased memory security that guarantees that an application cannot read or write outside its own buffers into another application’s data;
    • a multi-application robustness extension that ensures that an application that causes a GPU reset will not affect any other running applications.

    http://www.opengl.org/documentation/current_version/

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts