Workload work failed with error message:
eva::d3d11::rendering::scene_renderer::render():
draw_depth_task for thread 0: File:
device_context.cpp
Line: 515
Function: struct ID3D11CommandList *__cdecl
eva::d3d11::deferred_device_context::do_finish_com mand_list(bool)
Expression: native()->FinishCommandList( restore_deferred_context_state, &result): DX11 call failed.
Device hung due to badly formed commands.
DXGI_ERROR_DEVICE_HUNG:
ID3D11DeviceContext::FinishCommandList:
I got this error while testing my PC on everything max with 3DMark 2011 Advanced Edition. I have an issue where no matter how long I've been playing, games freeze and kick me out the desktop so I wanted to test my PC to make sure the issue might be from the graphics card. Ive just bought a new PSU (one I had before was High Power Absolute 650W) for 200 dollars but its wasted as the issue is still occuring (Max Payne 3, SWTOR, Ghost Recon Future Soldier are the games I've tried so far.). My drivers are all up-to-date. Its not overheat or dust either cause ive cleaned my tower inside out. My system;
Windows 7 Ultimate 64-bit
Intel i7 2600K 3.4Ghz 8MB
Asus Maximus IV Gene-Z
Asus ATI Radeon HD6970 2GB
G-Skill (2x2) 4GB 2133MHZ DDR 3
120 GB Kingston SSD + 1TB WD Caviar Black HDD
SeaSonic 850W M12II-850Bronze PSU
Thermaltake BWS6000 Armor High Tower
Logitech G19 keyboard and G700 mouse
27` LED Philips 273E(LH) monitor
Logitech Z5500 5+1 sound system

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