3D MARK 11 FAIL...
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    Fresh Member
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    3D MARK 11 FAIL...

    3D MARK 11 FAIL...
    QUOTE
    Workload Single init returned error message: DXGI call IDXGISwapChain::SetFullscreenState failed:
    The requested functionality is not supported by the device or the driver.
    DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
    UNQUOTE

    HOW I CAN SOLVE IT? THANKS FOR YOUR SUPPORT~

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    YouGamers Staff Unstoppable beta tester
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    Re: 3D MARK 11 FAIL...

    In short, that is a message that indicates 3DMark 11 could not open the required DX11 full screen mode.

    First ensure you have no background programs running that draw overlays, then depending on the exact monitor configuration, you need to switch either "stretched" or "centered" mode from 3DMark 11 settings.

    If none of this sorts the issue, could you specify what kind of computer you have? (video card model, processor, motherboard)

  3. Top | #3
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    Re: 3D MARK 11 FAIL...

    Quote Originally Posted by Jarnis View Post
    In short, that is a message that indicates 3DMark 11 could not open the required DX11 full screen mode.

    First ensure you have no background programs running that draw overlays, then depending on the exact monitor configuration, you need to switch either "stretched" or "centered" mode from 3DMark 11 settings.

    If none of this sorts the issue, could you specify what kind of computer you have? (video card model, processor, motherboard)
    Thank you for your guide! No background programs running. To try "stretch" and "centered" model, but no change. My computer: NVIDIA GTX670 (301.25 Version), Inter Q6600 OC3.2GHz, ASUS P5Q (P45). If you any suggestion for next step, please teach me! Thanks!

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    Senior Firefly
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    Re: 3D MARK 11 FAIL...

    Kill the cpu OC and see if it works properly at stock speeds.

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    YouGamers Staff Unstoppable beta tester
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    Re: 3D MARK 11 FAIL...

    Does 3DMark Vantage run without issues on the system?

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