this is it
+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: this is it

  1. Top | #1

    this is it

    A test run, shall we say.....
    Last edited by Sparafucil; 05-19-2012 at 05:48 AM.

  2. Top | #2
    Junior Firefly
    Join Date
    Feb 2001
    Location
    Michigan - USA
    Posts
    709
    Threads
    8

    Re: this is it

    Let's see if mine works.

  3. Top | #3

    Re: this is it

    Quote Originally Posted by BooTx View Post
    Let's see if mine works.
    For those of us with broadband, it doesn't pose an inconvenience. Since you're on dial-up, I imagine it would.

  4. Top | #4
    Junior Firefly
    Join Date
    Feb 2001
    Location
    Michigan - USA
    Posts
    709
    Threads
    8

    Re: this is it

    Well, the point you seem to be mi

    The servers are busy at this time. Please try again later.
    (Error 37)

  5. Top | #5

    Re: this is it

    Quote Originally Posted by BooTx View Post
    Well, the point you seem to be mi

    The servers are busy at this time. Please try again later.
    (Error 37)
    Never encountered this error.

  6. Top | #6
    Junior Firefly
    Join Date
    Feb 2001
    Location
    Michigan - USA
    Posts
    709
    Threads
    8

    Re: this is it

    Well surely you can acknowledge the fact that an enormous number of people did then, yes? Otherwise...

    Quote Originally Posted by Sparafucil View Post
    "It didn't affect me!" Brilliant argument.

  7. Top | #7

    Re: this is it

    Quote Originally Posted by BooTx View Post
    Well surely you can acknowledge the fact that an enormous number of people did then, yes? Otherwise...
    I suppose it inconvenienced some. For how long... a day or two? Really? Mountain out of a mole hill.

  8. Top | #8
    Junior Firefly
    Join Date
    Feb 2001
    Location
    Michigan - USA
    Posts
    709
    Threads
    8

    Re: this is it

    I'm glad you've admitted to being wrong, but I'm afraid you're wrong still. People are having these issues to this day (check the Battle.net forums if you wish), so it's obviously not just "a day or two".

    Beyond the connection issues themselves, people are affected by this kind of DRM in other ways as well. The potential for planned obsolescence is one obvious issue, but the greater issue is the threat to the modding community. How many mods do you think are going to be released for Diablo 3? You may not care about mods for Diablo, but what if other developers begin to utilize this system for DRM or "security" purposes? When games are all server-side, what does that do to the modding community?

    You may come back and say indie developers will fill the gap, but that's pure nonsense and you know it. Without the AAA games to modify and the AAA engines to build upon, a huge number of the wonderful mods that exist would never have been made possible. Do you deny the importance of the modding community for the PC gaming hobby?
    Last edited by BooTx; 05-31-2012 at 05:05 AM.

  9. Top | #9
    Veteran Master Onion
    Join Date
    Oct 2001
    Posts
    6,956
    Threads
    107

    Re: this is it

    Quote Originally Posted by Sparafucil View Post
    I suppose it inconvenienced some. For how long... a day or two? Really? Mountain out of a mole hill.
    It is still happening.

  10. Top | #10

    Re: this is it

    Quote Originally Posted by BooTx View Post
    I'm glad you've admitted to being wrong, but I'm afraid you're wrong still. People are having these issues to this day (check the Battle.net forums if you wish), so it's obviously not just "a day or two".

    Beyond the connection issues themselves, people are affected by this kind of DRM in other ways as well. The potential for planned obsolescence is one obvious issue, but the greater issue is the threat to the modding community. How many mods do you think are going to be released for Diablo 3? You may not care about mods for Diablo, but what if other developers begin to utilize this system for DRM or "security" purposes? When games are all server-side, what does that do to the modding community?

    You may come back and say indie developers will fill the gap, but that's pure nonsense and you know it. Without the AAA games to modify and the AAA engines to build upon, a huge number of the wonderful mods that exist would never have been made possible. Do you deny the importance of the modding community for the PC gaming hobby?
    I'll forgive your impertinence since you haven't played Diablo 3 and can't speak from direct experience. It's just a pity you chose to omit the other half of my quote:

    Quote Originally Posted by Sparafucil
    When we consider the matter rationally, on how best to maximize the well being for the greatest number of consumers, the needs of the many gamers who want to play D3 online free from cheaters/duping far outweighs the minority of luddites running 1990s tech.
    Granted, in the case of Diablo 3, sever issues affected broadband users as well, but the crux of the matter remains: Do the benefits for MP offered by Blizzard's online requirement outweigh the negative consequences for those who only want to play the single player? I hold the affirmative to be true. And on this more important point, you are in the wrong. Having played half of the normal campaign solo and the other half with others (friends and strangers alike) I can tell you that MP is where Diablo 3 shines. You may not care about MP, but the majority of us do.

    Aside from the initial road bumps at launch, the internet requirement for single player has enabled the rest of us to enjoy the multi-player component free from hackers and cheaters who ruin the game with ill-gotten, ridiculously overpowered loot. I don't know if you even remember what it was like playing on a public server in the two previous games, but it wasn't fun. Now, since everyone is online, it's much easier to find party members.

    Ultimately, as errors grow increasingly infrequent over time, and server stability resolved, such objections will no longer retain their relevancy. Not that I expect you'd change your tune. You've clearly made up your mind to boycott D3 months ago, and I imagine even if everything worked perfectly you'd still find some trivial reason to hate it.

    Now, to address your other arguments in turn:

    1) By the time Blizzard files for bankruptcy sometime in the year 2525, D3 will have become freeware and the online restrictions removed, so to what extent Blizzard's DRM will have on D3's obsolescence is, at this point, pure conjecture and, frankly, negligible when you consider how changes in OS and hardware will effect compatibility for older titles.

    And besides, other than a few video game preservationists, how many people will still want to play it in so many generations from now? You may have a case here, but not a strong one.

    2) Who's to say modding can't exist for single player games that require internet connections? The characters are stored server-side, but the game data could be modded provided Bliz released a toolkit and allowed mods to exist on privately hosted servers.

    The reason Diablo 3 does not support modding is because Blizzard decided to forbid it, for whatever reasons. That doesn't mean a mandated internet connection for single player necessarily precludes it. Most of the greatest mods have only been possible because the devs have supported the community and provided toolkits for their creation.

    Incidentally, when was the last time you played a new video game on any platform, BootX?
    Last edited by Sparafucil; 06-01-2012 at 12:56 AM.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts