Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse! - Page 2
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  1. Top | #11
    Junior Proxycon Emperor
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    Great concept but it lacks a lot of polish.

  2. Top | #12
    Firefly Arconaut
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    It's in alpha and about 20% of the content is done. Yeah, I'd say a lack of polish is pretty normal around that time of development.
    Last edited by sadisti; 05-13-2012 at 09:51 PM.

  3. Top | #13
    Junior Proxycon Emperor
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    Sure and don't think I'm saying that to diminish the game, I'm actually quite excited. Been watching some vids on Youtube where people cooperate and it looks really fun apart from the glitches, netcode and general roughness.

  4. Top | #14
    Junior Firefly
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    Quote Originally Posted by BTBJP View Post
    Once you have OA you can launch both games as CO.
    great, so I will get just OA then

    Quote Originally Posted by valtterieranen View Post
    Great concept but it lacks a lot of polish.
    and you would expect otherwise from an ARMA 2 mod hehe

  5. Top | #15
    Junior Proxycon Emperor
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    How long do you think until Valve hires this guy/these guys?

    --- Post Update ---

    Encounters like this make the mod so awesome. "Do not point the weapon!"

    http://www.youtube.com/watch?feature...-9pKH4A#t=982s
    Last edited by valtterieranen; 05-14-2012 at 12:32 AM.

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    Junior Master Onion Unstoppable beta tester
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    Last edited by BTBJP; 05-16-2012 at 09:50 PM.

  7. Top | #17
    Junior Onion
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    Tried playing last night, and of course ended up being a server with the realistic time cycle so it was pitch black out and couldn't see a thing. I found a few buildings near where I spawned by throwing a few flares. Didn't see any zombies after searching around so I ended up just quitting.

    I've never cared for the 1x time speed like that, nobody ever wanted to play a pitch black map in Arma2 for 10 hours straight either when I ran an ACE server.

    Going to try again earlier, preferably when it's still daylight out...

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    Junior Master Onion Unstoppable beta tester
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    Last night we managed to repair a Huey helicopter and fly around looking for other vehicles with its radar system!

    This was great for about 2 hours before the server we were on crashed and we lost everything apart from what was on our characters.

    The Huey is crazy though, it makes so much noise that when you land near a city all of its zombie population comes running for you! My kill count is over 200 now from this.

    castun, there is one or two servers that run a reverse cycle of day/night but I found that when you are geared up well and with a small group of friends it is so much fun playing at night!

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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    Speaking of which, if anyone wants to team up in a game later tonight, hit me up!

  10. Top | #20
    Junior Master Onion Unstoppable beta tester
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    Re: Day Z Mod for ARMA II - persistent world and perma death zombie apocalypse!

    Quote Originally Posted by castun View Post
    Speaking of which, if anyone wants to team up in a game later tonight, hit me up!
    If we play (3-6 of us) you can join with us. Do you have Mumble?

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