He also slammed the practice of cutting staff numbers after product launches, and said the argument that it was the same model used by the film industry was wrong.
"In Hollywood they work on contract - it's very different. They expect only to work from A to B. In games, these big publishers are hiring swathes of people expecting to have jobs long-term but then lay them off at the end of a project because it doesn't quite deliver. This is unsustainable."
And it's not as if Kern is some mouthy upstart, this is the man who has worked on some of the biggest MMO franchises in the industry, World Of Warcraft, Diablo and StarCraft. And all that experience leads him to believe the console is doomed.
"It takes billions of dollars of investment to create a console and then you have to milk it for five to seven years in order to get your money back," he explained.
He pointed out that the model forces publishers to play it safe, which actually leads to bored customers who stop coming back.
"So something has to change. Consoles, I believe, are dead," he declared.
"There's no incentive for me to be on console. I'm more interested in getting onto the Mac OS or even iOS in some form. That's what's more interesting to me."
Kern's Red 5 Studios is currently working on Firefall, an MMO that is due for release this year.