
Originally Posted by
valtterieranen
When frames take longer to render, there's more input lag. Pretty much everybody who's tried 120hz monitors are noticing and applauding a mere 8ms improvement in input lag against 60hz. Doubling the framerate from 30 to 60 cuts the lag down by 16ms.
"Tens of milliseconds" makes the difference between unnoticeable and barely playable between my 20ms and 50ms TV's.
"Tens of milliseconds" is much more than the extra 16ms of lag Triple Buffering induces at 60hz and many people complain about that. This "tens of milliseconds" is added on top of one extra frame of lag, 16ms at 60hz, for just having dual-GPU AFR rendering.
From a subjective point of view, the difference between SLI and no SLI in terms of input lag is very apparent to me. SLI feels considerably more floaty in terms of mouse response.