I did a benchmark test this AM and got an error code. I'm new to this, and need some help deciphering what it says.
I have been getting green squares and funny lines on the screen when I try to play MW3. It just started a few days ago, and forces me to shut down the computer; sometimes it takes a dozen restarts to get the lines/squares to go away.
I'm running two 4870x2 in cross fire w/a i7 quad core processor. Windows 7 x64; Directx11; ATI driver version 12.4. Any info will help and be appreciated.
Workload Single init returned error message: File: device_resources.cpp
Function: class eva::com_ptr<struct ID3D11VertexShader> __cdecl eva::d3d11::device_resources::create_vertex_shader (const void *,unsigned __int64,struct ID3D11ClassLinkage *) const
Expression: m_device.native()->CreateVertexShader( shader_bytecode, bytes, linkage, result.receive()): DX11 call failed.
An invalid parameter was passed to the returning function