Quote Originally Posted by Risco View Post
@Ninja, simple really the architecture is much easier to programme for. The difficulties with getting the best out of the PS3 has been its achilies heel ever since launch.
After the first few years, they achieved great things. We probably wouldn't be seeing post-process "anti-aliasing" on our PCs if it hadn't been for the relatively easy implementation Sony Santa Monica worked into God of War, netting better IQ with lower processing costs.

I get the sense that having easy-to-develop-for hardware has made X360 devs rest on their laurels, because I still don't see much on the platform that compares (technically and aesthetically) to the best the PS3 has been putting out for the past several years.