After the first few years, they achieved great things. We probably wouldn't be seeing post-process "anti-aliasing" on our PCs if it hadn't been for the relatively easy implementation Sony Santa Monica worked into God of War, netting better IQ with lower processing costs.
I get the sense that having easy-to-develop-for hardware has made X360 devs rest on their laurels, because I still don't see much on the platform that compares (technically and aesthetically) to the best the PS3 has been putting out for the past several years.


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