Futuremark Games Studio moves to new nest at Rovio Entertainment - Page 3
+ Reply to Thread
Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 44

Thread: Futuremark Games Studio moves to new nest at Rovio Entertainment

  1. Top | #21
    Senior Member Unstoppable beta tester
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    240
    Threads
    7

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    Well, I can only say one thing to this.

    This sucks [cursing]

  2. Top | #22
    Fresh Member
    Join Date
    Mar 2012
    Posts
    1
    Threads
    0

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    Hi everyone. I'm new here but I've recently been playing a lot of Shattered Horizon (albeit offline against bots) after finally getting a PC that can run Windows 7 (it's a long story). I was also hugely looking forward to the space combat game that FGS seemed to be making.

    Anyway, Futuremark let me know on Twitter that the space combat game is cancelled. It's a shame, because a game like that could've been awesome, but I suppose it's typical of the games market that the public, through demand, has created.

    Generally, the public doesn't want to think when playing a game, they don't want a challenge that will put them off. They just want something easy that they can show to others in the office and say "Hey, this is great, you should download it!". (It's a bit like why people watch reality TV: it creates an office conversation most people can be part of.) It's why Angry Birds, Draw Something, Call of Duty etc. are wildly popular: they're easy-to-digest, easy to "grok". Those of us who do want a fun, but challenging and thoughtful game are the minority.

    Shattered Horizon is a perfect example of this. Yes, it might have been released too early (when most of the gaming world was still on WinXP), but it's a fresh take on FPS - there are no other zero-G FPS games. It's not just another military shooter that wishes it shared a room with Mr Call of Duty; it has a unique story and unique gameplay, along with graphics that explain why you just spent way over a hundred bucks on that new graphics card. But, apart from the DX10 thing, it didn't become massive because it didn't fit in. It's the great indie single that didn't reach #1 because Lady Gaga had all the radio airplay.

    So, good luck to the FGS guys at Rovio. They'll find security in creating games like Angry Birds, but I doubt they'll find the sort of satisfaction they had while creating something like Shattered Horizon.

  3. Top | #23
    Senior Member Unstoppable beta tester
    Arconaut
    • Computer Specs
      • Motherboard or Laptop:
      • P7P55D-E PREMIUM
      • Motherboard BIOS:
      • 1601
      • Chipset:
      • Intel P55
      • CPU:
      • Intel I5 750
      • CPU Overclock Speed:
      • 4.21ghz
      • CPU Cooler:
      • Thermalright TRUE 120 Extreme
      • Memory:
      • Crucial BallistiX Sport 8gb
      • Memory Speed:
      • 1600mhz @ 8-9-9-24 T1
      • Video Card(s):
      • Sapphire HD 7970 DUAL-X
      • Video Card Speed:
      • 1575 mem / 1150 gpu
      • Sound Card:
      • SPDIF onboard
      • PSU:
      • CoolerMaster M700
      • Hard Drive(s):
      • 3x 1TB 1 x 120GB Vertex 2 SSD
      • Optical Drives:
      • DVD drive
      • Operating System:
      • Windows 7 Ultimate x64 SP1

    Join Date
    Nov 2009
    Location
    Netherlands
    Posts
    219
    Threads
    5

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    I can only hope that the futuremark developers will still find joy out of their work with Rovio ruling over them.

    I wish Futuremark all the best, I really enjoyed playing your flagship title Shattered Horizon. [good]

  4. Top | #24
    Senior Member
    • Computer Specs
      • Motherboard or Laptop:
      • Maximus IV Extreme
      • CPU:
      • 4.3GHz 3770K
      • CPU Cooler:
      • Custom Water
      • Memory:
      • 4x 2GB Transcend 2400MHz
      • Video Card(s):
      • EVGA 680GTX Signature2
      • Sound Card:
      • Recon3D Professional
      • PSU:
      • Corsair AX1200
      • Hard Drive(s):
      • Vertex 4
      • Operating System:
      • Windows 8 Pro

    Join Date
    Oct 2002
    Posts
    417
    Threads
    8

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    gotta love how futuremark (Mad Onion) was made back in 1999 was taken over by a company made in 2011

    shows that if you win enough money in the lottery you can buy out companies that were established for years and own it like you owned it for all those years

  5. Top | #25
    Senior Proxycon Emperor
    • Computer Specs
      • Motherboard or Laptop:
      • ASUS P6T
      • Chipset:
      • X58
      • CPU:
      • i7 920
      • CPU Overclock Speed:
      • stock
      • CPU Cooler:
      • Corsair H50 passive
      • Memory:
      • 6GB
      • Memory Speed:
      • 1066
      • Video Card(s):
      • GTX670
      • PSU:
      • Arctic Cooling 700
      • Operating System:
      • Windows 7 HP x64

    Join Date
    Dec 2001
    Location
    Southwest, UK
    Posts
    15,410
    Threads
    61

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    Quote Originally Posted by AntDX316 View Post
    gotta love how futuremark (Mad Onion) was made back in 1999 was taken over by a company made in 2011

    shows that if you win enough money in the lottery you can buy out companies that were established for years and own it like you owned it for all those years
    Such hard work.

    FGS demerged from Futuremark and sold. Think of it as stripping off useless fat.

  6. Top | #26
    Onion Emperor Unstoppable beta tester
    Arconaut
    • Computer Specs
      • Motherboard or Laptop:
      • MSI Big Bang XPOWER II
      • Motherboard BIOS:
      • 1.50 - October 16 2012
      • Chipset:
      • x79
      • CPU:
      • Intel Core i7-3930K
      • CPU Overclock Speed:
      • 4.0GHz+
      • CPU Cooler:
      • Corsair H60
      • Memory:
      • 32GB Corsair DDR3
      • Video Card(s):
      • GeForce GTX 580
      • Sound Card:
      • SoundBlaster x-Fi Titanium
      • PSU:
      • Corsair 1000W Modular
      • Hard Drive(s):
      • Corsair Force GT 120GB
      • Optical Drives:
      • LG Blu-Ray BD-ROM
      • Operating System:
      • Windows 8 Professional x64

    Join Date
    Jan 2001
    Location
    Winnipeg, MB
    Posts
    22,329
    Threads
    87

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    Quote Originally Posted by AntDX316 View Post
    gotta love how futuremark (Mad Onion) was made back in 1999 was taken over by a company made in 2011

    shows that if you win enough money in the lottery you can buy out companies that were established for years and own it like you owned it for all those years
    Fortunately, it's not Futuremark Corporation we're losing it's Futuremark Games Studios!

    That said, time to use the MadOnion name again!

  7. Top | #27
    Junior Member Arconaut
    Join Date
    Jun 2009
    Posts
    67
    Threads
    12

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    Quote Originally Posted by blueyes77 View Post
    FGS could do one last decent thing, give arconauts original SH gamefiles.
    Then at least we could enjoy SH (last community friendly version)
    Agreed, then we can get some "oldschool" games going with our own hosted servers! ;)

    I wasn't too worried about the sale until learning about the cancellation of the next "space combat" game... :(
    I guess you do what you got to do, casual games it is for you now.

    The engine you used for SH is pretty nice IMO, maybe that's a saleable item as well?

  8. Top | #28
    Junior Member Unstoppable beta tester
    Arconaut
    • Computer Specs
      • Motherboard or Laptop:
      • Gigabyte X58 UD5
      • Motherboard BIOS:
      • F13e
      • Chipset:
      • X58
      • CPU:
      • Intel i7 D0 @ 3.6 GHz
      • CPU Overclock Speed:
      • 3.6GHz
      • CPU Cooler:
      • Watercool Heatkiller 3.0
      • Video Card(s):
      • EVGA GTX 580 Hydro Copper 2 FTW @ 960MHz
      • Video Card Speed:
      • 960 core / 2220 mem
      • Hard Drive(s):
      • NOT ANYMORE ON F**CKING OCZ Revodrive X2 260mb.. RETARDED HARDWARE
      • Optical Drives:
      • bluray burner.. (never used lol)
      • Operating System:
      • Win7 sp1 + latest patches

    Join Date
    Jul 2009
    Location
    Bremen, GER
    Posts
    91
    Threads
    11

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    Why is everyone thinking about the Acquisition as if the Devs would have become slaves to Rovio now? Dammed to work on shitty casual games stuff for the rest of their lives? (Which actually reminds me of the first computer game I bought: Space Quest 3 - Pirates of Pestulon.. [rofl] )

    All the Games (and I presume the codebase too) stays at Futuremark.
    So what exactly has Rovio actually acquired?

    I mean personally I can choose my jobs. I am not a slave or something. The same applies for the FGS devs, I am pretty sure about that.
    So I can easly imagine that Rovio offered them good opportunities.
    It has always been stated that FGS is a small team with limited resources => limited possibilities.
    Rovio has the financial potential to get rid of those limitations. It is (or at least may be) a win win situation.

    just my 50 cents..

  9. Top | #29
    Firefly Arconaut
    • Computer Specs
      • Motherboard or Laptop:
      • P8Z68 PRO
      • CPU:
      • i7 2600k
      • CPU Overclock Speed:
      • 4,4GHz
      • CPU Cooler:
      • Silver Arrow
      • Memory:
      • 6GB DDR3-2000MHz
      • Video Card(s):
      • 580GTX
      • Sound Card:
      • Xonar DG
      • PSU:
      • Corsair HX750W
      • Hard Drive(s):
      • OCZ 32GB SSD, 1TB Samsung F1, 320GB Samsung Spinpoint
      • Operating System:
      • Win7 Ultimate x64

    Join Date
    Aug 2009
    Location
    Finland
    Posts
    896
    Threads
    14

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    A company like Rovio can also limit their creativity. That is what people are worried about.

  10. Top | #30

    Re: Futuremark Games Studio moves to new nest at Rovio Entertainment

    Quote Originally Posted by Zaccix View Post
    So, good luck to the FGS guys at Rovio. They'll find security in creating games like Angry Birds, but I doubt they'll find the sort of satisfaction they had while creating something like Shattered Horizon.
    Thanks for your post Alex. It's true that the most popular games/films/music/books are not always the ones that deserve the most recognition. Personally, it saddens me that the best selling games are risk-free sequels and retro-remakes with HD graphics, and let's not even get started on the success of 'social' games that are anything but.

    At FGS we tried very hard to make sure that each of our games offered something new, something that hadn't been seen before. All of our games sold well but mainstream success was always just out of reach.


    Quote Originally Posted by garybourbier View Post
    Save what remains of shattered horizon ...
    Made on free to play or sell it in a bundle of many proposed (Humble bundle, indieGala, Royal indie etc. ...)
    Free to play is not going to happen as it would require fundamental redesign of the game to be viable. Over the last few months, however, we have been approached by a number of the bundles and we are looking at options. The rights to our games stay with Futuremark so I am hopeful that we will be able to offer SH in a bundle sometime later this year.


    Quote Originally Posted by sinephase View Post
    The engine you used for SH is pretty nice IMO, maybe that's a saleable item as well?
    Ha ha, not likely I am afraid. Though we had a head start by using the 3DMark Vantage engine it was a huge burden on the team to develop the game and the engine at the same time. The engine works, but under the covers it is not pretty, and it would be hard to convince other devs they should use it when there are other more polished alternatives available.

    If we had secured a deal for the space combat game, or SH2, we almost certainly would have used Unity as the engine, as we did for Hungribles and Unstoppable Gorg.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts