Steam vs. Xbox Live Arcade: Jonathan Blow
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    Steam vs. Xbox Live Arcade: Jonathan Blow

    Jonathan Blow showed us his latest game at the Game Developers Conference, but he also shared some thoughts on the future of Steam, and why Xbox Live Arcade is a challenge for independent developers. The first issue is pricing: Blow invested a significant amount of time and money in The Witness, and the game will be much longer than Braid, with higher production values. The game may sell for around $20 to $25, which is more than the $10 or $15 standard of Xbox Live Arcade.

    “If I go to Steam I can sell a game for $25, but if I go to Xbox Live Arcade I can’t,” Blow explained. “In fact, the contract says I can’t control the price at all. That artificial channeling is sort of making their platform inhospitable for certain kinds of games.”

    Blow traveled to Seattle to take a look at some of the upcoming changes coming to Steam, and he was impressed with what he saw. “Steam already has a good interface. You can find games, there’s community stuff on there, it has recommendations… you compare that to Live Arcade, which is the best console digital experience by a wide margin, and Steam is still way better, which is crazy,” he said. “The other thing is Valve is not stopping. Microsoft mostly stopped, and now they’re ****ing around with the Kinect UI. Who cares about that? Does anyone use that?

    The developer was excited about the things he saw coming to the Steam platform; he said he was “super impressed” by the work being done and the conversations he had. “[Valve] had a bunch of indie developers up there, and they wanted to show us their plan, and talk about whether it meets our needs for getting our games on [Steam],” he explained.
    Read the rest of the article here: http://www.penny-arcade.com/report/e...ft-is-aiming-a
    Last edited by CrAwL; 03-21-2012 at 05:17 PM.

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