"Judge our games based on what they are."
Bioware's really asking people to do this after all the BS they've made since DA2? [rofl]. I was a little excited for Mass Effect 3, but I'm not even going to be buying it after all this BS. Bioware's dead.
"Judge our games based on what they are."
Bioware's really asking people to do this after all the BS they've made since DA2? [rofl]. I was a little excited for Mass Effect 3, but I'm not even going to be buying it after all this BS. Bioware's dead.
http://www.forbes.com/sites/erikkain...lc-from-ashes/
The entire concept of paying for DLC is disgusting, something forced on us by the influence of consoles. Not long that ago, developers would release extra content, free of charge, for fans to download as a reward for purchasing the game and to establish brand loyalty. Now the devs view us as easy saps to nickel-and-dime.DLC can be a huge addition to any game. Actual expansion packs with new stories and gear can bring new value to any game. But the “From Ashes” DLC appears to add cost rather than value. This is a big problem, and one that BioWare and EA can’t ignore forever.
Short term gain at the expense of your biggest fans and brand trust seems like a huge price to pay even for a subsidiary of the behemoth EA. Maybe some of the hate directed at BioWare is unjustified, but they’re not doing themselves any favors by pouring salt on the wound.
Valve, to their credit, rewards their fans with free DLC. EA would be wise to learn from them.
I don't know if you recall, but at the unveiling of the 360, it was shown that a non-gamer named "Skater Girl" (or something similar) would be able to use Live to create and share with the world her in-game design creations on shirts, items, and even tracks/maps etc.
Once some exec realized that people would pay for these things if sold, she was never heard from again.
I personally enjoy DLC if it enhances the game or gives me significant content. That said, it should always be a choice and not mandatory, or on-disc. Expansions just aren't feasible anymore with trade-ins. For PC, you're "stuck" with the game so a publisher sees every purchase of the original game as a potential customer. For consoles, up to 75% of original sales may be sitting on a shelf at a retailer. Thus the need to get smaller DLC packs out ASAP
We have also seen passes and DLC passes because of this as well.
I ordered the game from a 3rd party and paid 6 euros for the DLC so in the end I got the whole package cheaper than what the regular copy costs in Origin or retail. That is the way to go with this bullshit.
Final nail...
http://www.forbes.com/sites/erikkain...ready-on-disc/
[busted]
DLCs have been around for a LONG time.
http://pc.ign.com/articles/369/369491p1.html (afaik it was a 5 MB patch).
It's ok gramps
But yeah, I think this is where paid DLCs started, or am I wrong?
A wiki search reveals this:
Microsoft was the first company to charge for downloadable content, with the 2002 video game Mech Assault.[2]
Close enough!
According to this article MechAssault had the true first paid DLC.
Last edited by Sparafucil; 03-12-2012 at 08:26 AM.