I'd say if you are trying to upgrade say a D or C class car right to the limit of C, forget the quick upgrade. It seems to be really stupid this time. Just grab some sports/racing slicks and either lighten the weight or get more power, or both(if it is an older car I highly suggest upgrading the suspension so you aren't leaning on your door handles in corners) seems to work much better than whatever the hell the automatic thing picks. In Forza 3 it was pretty reliable for low-end cars but this time not so much.
I don't know what races you have taken part in to see this. Perhaps you've only played the demo and they have special settings there to make it easier for CoD noobs to think hey maybe I should try a racing game this seems as easy as MW2?Furthermore, Forza definitely has a rubber band AI. I find the game way too easy in the first place, but even on those more intense races when I mess up and on go off track (a substantial amount), I could either fully recover my position immediately or drop like 5 places and easily get back to first within the same lap. You can't get away with that in GT5... .
In the full version at least I find the AI gives me a good challenge and doesn't rubberband worth a damn. I was in an A600 race in my 512TR that has great handling and accell but meh top speed and there as an F430 in the race with me and on the straights he got like WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYY ahead of me and I could only catch up by around the end of the lap and still nowhere near enough to make a pass. I had to quit the race and come back in something else with a little more speed cause 6.9(whatever it was in mph I didn't notice) apparently was not enough. It wasn't an oval track either, I forget which one it was. Motegi I think? But yeah....definitely no rubberbanding.
The only thing I don't like is the rewind feature. But it's not like you are forced to use it, you have a choice. I'm sure it is great for people who aren't that into racing or aren't very good drivers, but at least I can choose not to use it so it's not like it affects me much. Will just make my wins easier online when all the noobs get on and realize "oh **** I can't rewind anymore" and ragequit when they spinout. Won't make for very fun races though.
Last edited by TigerHawk; 10-15-2011 at 01:29 AM.
My new official favorite of the game right now is the Escort Cosworth RS. I'm running it up in S class right now with full weight loss, tires, drivetrain in that order with as much HP as I can stick in it and stay at 700. I just love how it sticks forever. Nothing seems to shake its grip.
I've got the diffs set at 40/0 front, 70/30 rear, and a 75% rear bias for front/rear. I may throw a bit more bias towards the rear to increase power on oversteer. It seems in some corners I just can't give it enough throttle without it going wide.
The only annoying thing about the starting races is how short they are. The Slicks take about a full lap to warm up and most of the races right now at level 17 are about 3-5 laps at most.
Man Maple Valley got dangerous on the back rhythm section. Go through there and screw up the line once and those curbs will stomp you.
I must have redone a race 3 times because the AI didn't back off through there and upset my line with a nudge. I caught the curb and it was instant gymnastics.
One thing I will say about the AI that I seriously hate is when I am trailing somebody they seem to brake WAY too early for a corner sometimes or just brake randomly like on a straight. So many times I've been getting ready to make a pass at an upcoming corner and am ready to pull out when all of a sudden they jam the brakes on and I end up rearending them or clipping their rear quarter and sending us both off or just damaging my car so badly it is pointless to continue the race. Hopefully they tweak that a little or something. Most of the time it happens the other cars infront(if I'm in like 4th or 3rd) and from what I can tell the ones behind don't mimic the reaction, just the car I am tailing. Not sure what is going on there.
Last edited by TigerHawk; 10-15-2011 at 03:43 AM.